Salida 23 sept 2025 · 188 cartas · Magic: The Gathering Ver en el buscador →
188 resultados
At the beginning of your upkeep, discard a card, then create a Treasure token. Mayhem 2B/R (You may cast this card from your graveyard for 2B/R if you discarded it this turn. Timing rules still apply.)
This land enters tapped. T: Add W or U. 4, T: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
This land enters tapped. T: Add G, W, or U. 2, Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery.
This spell costs 2 less to cast if you control a Villain. Destroy target creature. You gain 2 life.
Deathtouch 2B, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.
Deathtouch When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Target opponent loses life equal to the number of creatures they control. Then destroy all creatures.
Flying Whenever Vulture attacks, other Villains you control gain flying until end of turn.
When this enchantment enters, create a 2/1 green Spider creature token with reach, then you gain 1 life for each Spider you control. Spiders you control get +1/+1 and can't be blocked by creatures with defender.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Equipped creature gets +1/+1 and has reach and "Whenever this creature attacks, tap target creature an opponent controls." Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, put a +1/+1 counter on each other creature you control.
Kicker 1U (You may pay an additional 1U as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller.
Enchant creature you control Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. All damage that would be dealt to you is dealt to enchanted creature instead.
Double strike Fear Gas — Wraith can't be blocked.