Salida 17 jul 2015 · 288 cartas · Magic: The Gathering Ver en el buscador →
288 resultados
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Tap two untapped artifacts you control: This enchantment deals 1 damage to any target.
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
Create four 2/2 white Knight creature tokens with vigilance. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may destroy target non-Elf creature whose power and toughness aren't equal.
T, Pay 1 life: Add G. Spend this mana only to cast an Elf creature spell. T: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as this creature is renowned, it has menace. (It can't be blocked except by two or more creatures.)
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever this creature attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Flying
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
When this creature dies, you gain 3 life.
Defender (This creature can't attack.)
Until end of turn, if a creature would enter and it wasn't cast, exile it instead. Draw a card.
This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature. 1, T: Put a +1/+1 counter on this creature.
You may cast this spell as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.) When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
Target player gains 4 life. Draw a card.
When this creature enters, tap target creature an opponent controls.
Equipped creature gets +1/+1 for each enchantment you control. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Enchantment spells you cast cost 1 less to cast. Whenever you cast an enchantment spell, you gain 1 life.
Reach
Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus entered this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as this creature is renowned, it has vigilance and "T: Add one mana of any color."
Attacking creatures get -2/-0 until end of turn. Draw a card.