Salida 19 abr 2024 · 342 cartas · Magic: The Gathering Ver en el buscador →
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When this creature enters, return target outlaw card from your graveyard to your hand. Escape—3BB, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
Lands you control have "T: Add one mana of any color." T: Add one mana of any color.
This land enters tapped unless you control a Mountain or a Plains. T: Add R or W.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.
T: Add C. T, Sacrifice this land: Put your commander into your hand from the command zone.
T: Add one mana of any color in your commander's color identity.
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Flash When this creature enters, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Destroy each nonland permanent with mana value 2 or less. Add B or G for each permanent destroyed this way.
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
T: Add R. As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Undaunted (This spell costs 1 less to cast for each opponent.) Destroy two target creatures.
This land enters tapped unless you control two or fewer other lands. T: Add U or B.
Indestructible (Effects that say "destroy" don't destroy this artifact.) T: Add one mana of any color.
1, T: Add UB.
Flying Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Until end of turn, outlaw creatures you control get +1/+0 and gain "T: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)