Salida 19 abr 2024 · 374 cartas · Magic: The Gathering Ver en el buscador →
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Spree (Choose one or more additional costs.) + 1 — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + 3 — Create an X/X green Elemental creature token, where X is the number of lands you control.
Flash This creature enters tapped.
Reach 1, T: This creature deals 1 damage to target opponent.
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When this Aura is put into a graveyard from the battlefield, draw a card. Plot R (You may pay R and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
Lifelink When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)
When this creature enters, you may discard a card. If you do, draw a card.
Flying Plot 3U (You may pay 3U and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Spells you cast from your graveyard or from exile cost 2 less to cast. Plotting cards from your hand costs 2 less.
Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
Whenever this creature attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Flying If you control five or more untapped lands, this creature enters with two +1/+1 counters and a lifelink counter on it. Plot 1W (You may pay 1W and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
At the beginning of your end step, if you haven't cast a spell from your hand this turn and this enchantment isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. 2U: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Destroy target tapped creature. You gain 2 life.
Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
This land enters tapped. When this land enters, it deals 1 damage to target opponent. T: Add U or R.
When Ertha Jo enters, create a 1/1 red Mercenary creature token with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
Spree (Choose one or more additional costs.) + 2 — Explosive Derailment deals 4 damage to target creature. + 2 — Destroy target artifact.