Salida 19 abr 2024 · 374 cartas · Magic: The Gathering Ver en el buscador →
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Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")
Ward 2 You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library.
At the beginning of combat on your turn, choose one — • Target creature you control gets +2/+0 until end of turn. • Target creature you control gains menace and haste until end of turn.
This land enters tapped. When this land enters, it deals 1 damage to target opponent. T: Add B or G.
Spree (Choose one or more additional costs.) + 1 — All creatures lose all abilities until end of turn. + 1 — Choose a creature you control. It gains indestructible until end of turn. + 3WW — Destroy all creatures.
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
(T: Add G.)
This land enters tapped. When this land enters, it deals 1 damage to target opponent. T: Add W or B.
Create X 1/1 red Mercenary creature tokens with "T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
This creature can't block. Whenever you commit a crime, you may pay B. If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
When Fortune enters, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1
This creature enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot 3G (You may pay 3G and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
When this creature enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.