Salida 23 jul 2021 · 241 cartas · Magic: The Gathering Ver en el buscador →
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Magical Tinkering — W, T, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost 1 more to cast. 2W: Level 2 Creatures you control get +1/+1. 4W: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
This spell costs 2 less to cast if a creature died this turn. Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/2 green Wolf creature token. 1G: Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. 3G: Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library.
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. 1UB: Level 2 Creatures you control have menace. 2UB: Level 3 You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
(Gain the next level as a sorcery to add its ability.) When this Class enters, draw two cards, then discard two cards. UR: Level 2 Creatures you control have "T: Add U or R. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." 3UR: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
This artifact enters with X void counters on it. At the beginning of your upkeep, exile this artifact, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or greater.
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
You may choose not to untap The Blackstaff of Waterdeep during your untap step. Animate Walking Statue — 1U, T: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. WWW, T, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. T, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
2, T: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
The Tarrasque has haste and ward 10 as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls.
Flying When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
4, Sacrifice this artifact: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
T: Add C. XX, T, Sacrifice this land: Create X Treasure tokens.
Deathtouch During your turn, this creature has first strike. Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Target artifact or creature becomes a copy of another target artifact or creature.
Reach, ward 1 Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
Equipped creature gets +2/+0 and has deathtouch. 5BBB: Until end of turn, this Equipment gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip BB
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. 3G: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.