Salida 2 oct 2015 · 90 cartas · Magic: The Gathering Ver en el buscador →
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Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
+1: You draw a card and you lose 1 life. −3: Destroy target creature. −8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—6UUU (If you cast this spell for 6UUU, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Destroy all nonland creatures. Awaken 4—5WWW (If you cast this spell for 5WWW, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
(T: Add W or U.) This land enters tapped unless you control two or more basic lands.
Converge — This enchantment enters with a crystal counter on it for each color of mana spent to cast it. Remove a crystal counter from this enchantment: Tap target creature. WUBRG: Scry 3.
This enchantment enters with X isolation counters on it. When this enchantment enters, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
Destroy target creature or planeswalker. Awaken 4—5BB (If you cast this spell for 5BB, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
T: Add C. Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice this land. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Counter target spell. Awaken 3—4UU (If you cast this spell for 4UU, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Devoid (This card has no color.) Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.