Salida 5 jun 2000 · 143 cartas · Magic: The Gathering Ver en el buscador →
143 resultados
When this creature enters, tap all lands target player controls.
This creature can't be blocked as long as defending player controls an untapped land.
As this enchantment enters, discard your hand. At the beginning of your draw step, draw an additional card.
This creature can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
Inflame deals 2 damage to each creature dealt damage this turn.
Flying Sacrifice two lands: This creature gains protection from artifacts or from the color of your choice until end of turn.
Flash Enchant creature 1G: Regenerate enchanted creature.
2G, T, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
1, Sacrifice two lands: Destroy target land.
Trample This creature can't block. When this creature attacks, sacrifice it at end of combat. Tap an untapped creature you control: This creature gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
Whenever this creature attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
When this creature enters, each player sacrifices all lands they control except for three.
Flash Enchant creature Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
XR, T, Discard two cards: Latulla deals X damage to any target.
Whenever this creature attacks or blocks, sacrifice a land.
Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.
2WW, T, Discard two cards: Destroy all creatures except for Mageta. Those creatures can't be regenerated.
Flash Enchant creature Enchanted creature gets +1/+2.
Lands target player controls don't untap during their next untap step.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
This creature can't be the target of black spells or abilities from black sources. 2W: Put target nontoken Mercenary on the bottom of its owner's library.
T, Sacrifice this creature: Destroy target attacking creature.
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.