Salida 27 abr 2018 · 117 cartas · Magic: The Gathering Ver en el buscador →
117 resultados
Shanna can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.
When this creature enters, create three 1/1 red Goblin creature tokens. 1R, Sacrifice a Goblin: This creature deals 2 damage to any target.
Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life. 4: Create a 1/1 green Saproling creature token.
Kicker 1U (You may pay an additional 1U as you cast this spell.) When Slinn Voda enters, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.
You may cast this card from your graveyard or from exile.
This creature can't be blocked by creatures with power 2 or less.
This land enters tapped unless you control an Island or a Mountain. T: Add U or R.
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
+1: Draw a card. At the beginning of the next end step, untap up to two lands. −3: Put target nonland permanent into its owner's library third from the top. −8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Flying This creature gets +1/+0 for each basic Island you control.
Kicker 2G (You may pay an additional 2G as you cast this spell.) When this creature enters, if it was kicked, it fights another target creature.
Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Creatures you control with power or toughness 1 or less can't be blocked.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 1 damage to each creature without flying. II — Add RR. III — Sacrifice a Mountain. If you do, this Saga deals 3 damage to each creature.