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When this creature enters, you get EE (two energy counters). Whenever an artifact creature you control attacks, you may pay E. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Whenever one or more artifact creatures you control deal combat damage to a player, you get E (an energy counter). Pay EEE: Create a tapped 3/3 colorless Robot artifact creature token.
Whenever another Bear you control enters, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
As this enchantment enters, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
Equipped creature gets +2/+2 and has trample and lifelink. Equip 3
Trample When this creature enters, you get EEEE (four energy counters). When this creature dies, you may pay an amount of E equal to target nonland permanent's mana value. When you do, destroy that permanent.
Vigilance T: Add an amount of G equal to the greatest power among creatures you control. Sacrifice this creature: You gain life equal to the greatest toughness among other creatures you control.
Creatures you control have base power and toughness X/X until end of turn.
Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add B for each charge counter on this enchantment.
This spell costs 1 less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.