Salida 5 feb 2001 · 146 cartas · Magic: The Gathering Ver en el buscador →
146 resultados
When this creature enters, you gain 2 life for each black and/or red creature target opponent controls.
When this creature enters, return a red or green creature you control to its owner's hand.
Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.
Flying When this creature enters, put target red or green creature on top of its owner's library.
Destroy target land. Draw a card.
Enchant creature Whenever enchanted creature becomes tapped, this Aura deals 2 damage to that creature's controller.
T: Target land becomes a Forest until end of turn.
Enchant creature B: Regenerate enchanted creature. R: Enchanted creature gets +1/+0 until end of turn. G: Enchanted creature gains trample until end of turn.
At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature of their choice that they controlled since the beginning of the turn.
When this enchantment enters, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
When this creature enters, return a black or red creature you control to its owner's hand. 2: This creature gets +1/+0 until end of turn.
Other Zombie creatures get +1/+1. 1B, T: Return target Zombie card from your graveyard to your hand.
When this creature enters, each player loses 1 life.
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.
Domain — For each basic land type among lands you control, this creature has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)
Tap X target artifacts, creatures, and/or lands. You lose X life.
1, T: Add one mana of any color.
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
When this creature enters, return a blue or black creature you control to its owner's hand. When this creature enters, each player discards a card.
As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast.
T: Choose a color of a permanent you control. Add one mana of that color.
This creature gets +1/+1 as long as you control a Swamp.
2RW: The next time damage would be dealt to this creature this turn, that damage is dealt to any target instead.
This creature can't attack if defending player controls an untapped creature with power 2 or less.