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When this creature blocks a creature, destroy that creature and this creature.
Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
Vigilance When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
Whenever Ludevic enters or attacks, mill a card. XUUBB, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery.
+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." −2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with greater mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. −7: Each creature you control deals damage equal to its power to each opponent.
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.) Remove a +1/+1 counter from this creature: This creature gains your choice of flying, first strike, or haste until end of turn.
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
Enchant creature Enchanted creature gets +2/+2 and has "1, Sacrifice a permanent: This creature gains flying until end of turn."
Enchant creature All creatures able to block enchanted creature do so.
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Other Goblin creatures you control get +1/+1. T: Regenerate another target Goblin.
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
Enchant creature Enchanted creature gets +3/+0 and has menace.
Flying Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
At the beginning of each upkeep, this creature deals 3 damage to any target.
As an additional cost to cast this spell, discard a land card. Draw two cards.