Salida 29 abr 2022 · 5740 cartas · Magic: The Gathering Ver en el buscador →
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2, T: Create a 0/1 green Egg creature token with defender. Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Destroy target artifact, battle, enchantment, or creature with flying.
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
Whenever this creature attacks, you draw a card and you lose 1 life.
You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1B: Regenerate this creature. Sacrifice this creature: Target player discards two cards. Activate only during your upkeep.
Flying When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
Creatures with power less than this creature's power can't block it. This creature gets +1/+1 for each Aura on the battlefield.
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Flying When this creature dies, you gain control of all enchantments. (You don't get to move Auras.)
Artifact and enchantment spells your opponents cast cost 2 more to cast. Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
Protection from black and from red Whenever another creature enters, you may gain 1 life.
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Creatures your opponents control enter tapped. Whenever a creature an opponent controls enters, you gain 1 life.
T: Add W.
Haste Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target land.
Haste When this creature enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle. 1R: This creature gets +1/+0 until end of turn.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you gain 3 life.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature dies, you may draw a card.