Salida 29 abr 2022 · 5740 cartas · Magic: The Gathering Ver en el buscador →
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Red spells you cast cost 1 less to cast.
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Menace When this creature dies, each player may discard their hand and draw seven cards. Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Deathtouch When this creature dies, exile target card from an opponent's graveyard.
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) Other colorless creatures you control get +1/+0.
2R, Sacrifice this creature: Destroy target artifact.
As Rukarumel enters, choose a creature type. Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. 3, T: Create a 1/1 colorless Sliver creature token.
T, Discard a card: Draw a card.
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Target attacking creature gets +3/+3 and gains trample until end of turn.
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Other Goblins you control get +1/+1. Whenever this creature or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.
W: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling 2 (2, Discard this card: Draw a card.)
Flying When this creature enters, search your library for a card, put it into your hand, then shuffle.
When you have 30 or more life, flip Rune-Tail.
As this enchantment enters, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
Equipped creature gets +1/+1 and is every creature type. Equip 2
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
Target creature gets +2/+1 and gains trample until end of turn.
Draw cards equal to the greatest mana value among permanents you control.
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
First strike Sacrifice an artifact: This creature gets +2/+0 until end of turn.