Salida 29 abr 2022 · 5740 cartas · Magic: The Gathering Ver en el buscador →
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Trample 5: Permanents you control gain indestructible until end of turn. 5, Exile this card from your graveyard: Permanents you control gain indestructible until end of turn.
First strike 3RR: This creature deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls. 3RR, Exile this card from your graveyard: It deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.
Reach 3GG: Create a 3/3 green Beast creature token. 3GG, Exile this card from your graveyard: Create a 3/3 green Beast creature token.
Whenever another creature enters, you may gain 1 life.
Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on this enchantment. Bird creatures get +1/+1 for each feather counter on this enchantment.
Pay 3 life: Put a +1/+1 counter on this creature.
Lifelink Instant and sorcery spells you control have lifelink. 2U/RU/R: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
T: You gain 1 life.
3, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
When this creature enters, it deals 1 damage to any target.
T: This creature deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
R, T, Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
Flying When this creature enters, you may pay 2R. When you do, it deals 3 damage to any target.
When this creature enters, untap target creature.
Enchant land Enchanted land has "T: Create a 5/5 green Beast creature token with trample."
Sacrifice a creature: Put a charge counter on this artifact. 1, Remove two charge counters from this artifact: Create a 2/2 colorless Spawn artifact creature token.
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.) T: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
When this creature enters, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. When this creature dies, create a token that's a copy of target token you control.
Trample Whenever this creature attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have vigilance.
Create three 1/1 white Spirit creature tokens with flying.
Flash (You may cast this spell any time you could cast an instant.) Flying 3U: Draw a card.