Salida 17 nov 2023 · 5112 cartas · Magic: The Gathering Ver en el buscador →
4977 resultados
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and T this turn.)
Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
As long as this creature is attacking, it gets +2/+0. Pay 4 life: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Flying, vigilance T: When target creature other than this creature dies this turn, return that card to the battlefield under your control.
T: Add C. T: Add W or U. This land deals 1 damage to you.
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
Double strike Eternalize 3WW (3WW, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Flying, vigilance, lifelink
Reach (This creature can block creatures with flying.) Megamorph 5G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
You may play an additional land on each of your turns. Landfall — Whenever a land you control enters, you may draw a card.
When this land enters, you get E (an energy counter). T: Add C. T, Pay E: Add one mana of any color.
Remove all counters from all permanents and exile all tokens.
U, Sacrifice this artifact: Return target creature to its owner's hand. 1, Sacrifice this artifact: Draw a card.
Return target permanent you control and target permanent you don't control to their owners' hands.
At the beginning of your upkeep, you may put a charge counter on this artifact. T: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: This artifact deals 50 damage to any target.
Return all attacking creatures to their owner's hand.
When this creature enters, return target nonland permanent to its owner's hand. Evoke 1UU (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Vigilance