Salida 29 abr 2022 · 5740 cartas · Magic: The Gathering Ver en el buscador →
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Vigilance
Destroy target creature that was dealt damage this turn. Draw a card.
Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
Choose one — • Rouse the Party — Creatures you control get +1/+1 until end of turn. • Set Off Traps — This spell deals 5 damage to target attacking creature.
Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.
When this creature enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Flying This creature can't block.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
First strike
When this creature dies, draw two cards.
Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Commander ninjutsu UB (UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Flying Whenever Yusri attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
Reach, vigilance, trample When Zacama enters, if you cast it, untap all lands you control. 2R: Zacama deals 3 damage to target creature. 2G: Destroy target artifact or enchantment. 2W: You gain 3 life.
First strike Cohort — T, Tap an untapped Ally you control: This creature deals 1 damage to target opponent or planeswalker.
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
4R: This creature deals 2 damage to target opponent or planeswalker.
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
Target creature gets +2/+2 and gains first strike until end of turn.
Whenever this creature deals damage, you gain that much life.
Zendikar Incarnate's power is equal to the number of lands you control.
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.