Salida 29 abr 2022 · 5740 cartas · Magic: The Gathering Ver en el buscador →
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Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
This land enters tapped. When this land enters, you gain 1 life. T: Add G or W.
Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
Choose one — • Counter target red spell. • Destroy target red permanent.
Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.
Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You may have this creature enter as a copy of any creature card in a graveyard.
When this creature enters, exile it unless you discard a creature card. When this creature dies, exile it and return target creature card from your graveyard to the battlefield.
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If this spell was kicked, that player discards three cards instead.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2, T: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) 2R, Sacrifice this creature: Destroy target Scarecrow or Plains.
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, you may search your library for a Goblin card, reveal it, then shuffle and put that card on top.
Haste Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have this enchantment deal 1 damage to target player or planeswalker.
Target creature attacks this turn if able. Draw a card.
Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4—6R (If you cast this spell for 6R, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
This land enters tapped. When this land enters, exile target player's graveyard. T: Add B.
Cowards can't block Warriors. R: Target creature becomes a Coward until end of turn. 2R: Target creature becomes a Warrior until end of turn.
This spell costs 3 less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.