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(T: Add G or W.) This land enters tapped unless you control two or more basic lands.
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
Morph 3R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Sacrifice a Treasure: This Vehicle becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Level up 2 (2: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 2/2 LEVEL 5+ 5/5 First strike
Draw two cards, then discard two cards.
5GG: Put a +1/+1 counter on this creature.
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add C."
This creature can't block. Sacrifice a creature: Put a +1/+1 counter on this creature.
Flying When this creature enters, you may exile target creature card from a graveyard. If you do, you gain 2 life.
Enchant creature you control When this Aura enters, you may put a -1/-1 counter on target creature. Enchanted creature gets +1/+1 and has lifelink.
Enchant creature you control When this Aura enters, draw a card. Enchanted creature gets +1/+1 and has flying.
Enchant creature you control When this Aura enters, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)
Enchant creature you control When this Aura enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample.
Enchant creature you control When this Aura enters, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste. (It can attack and T no matter when it came under your control.)
T: Add C. U/R, T: Add UU, UR, or RR.
Destroy target nonlegendary creature.
Flash When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Cycling W (W, Discard this card: Draw a card.)
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
This land enters tapped unless you control a Mountain. T: Add R. 1RR, T: Creatures you control get +1/+0 until end of turn.