Salida 29 abr 2022 · 5740 cartas · Magic: The Gathering Ver en el buscador →
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Target player draws two cards. Flashback—1U, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
Flash Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Flashback 4G (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.
Blue creatures you control can't be blocked.
When this creature enters, double the number of each kind of counter on any number of target permanents.
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost. B: This creature gets +1/+1 until end of turn.
Destroy target creature with power 2 or less.
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Destroy target artifact.
Target creature gets +1/+0 until end of turn. Draw a card.
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 1W: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
Choose target artifact or enchantment. Its owner shuffles it into their library.
Flying When this creature enters, it deals 5 damage to target opponent unless that player sacrifices a creature of their choice.
Destroy target artifact or land.
You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost. Flying, trample
Target creature gets -5/-5 until end of turn.
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."
Search your library for a card, put that card into your hand, then shuffle.
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand.