Salida 29 abr 2022 · 5740 cartas · Magic: The Gathering Ver en el buscador →
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Damage can't be prevented this turn. Flashback R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Flashback—1U, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Counter target red or green spell.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip 2
Flying At the beginning of your upkeep, this creature deals 1 damage to you.
Flying T: This creature deals 1 damage to any target. Morph UU (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Flash When this creature enters, return a green or white creature you control to its owner's hand.
Target creature gets -1/-0 until end of turn. Draw a card.
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.)
Destroy target creature. It can't be regenerated.
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Sacrifice a creature: This creature gets +1/+1 until end of turn.
When this creature enters, each player sacrifices a creature of their choice.
Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Enchant creature When this Aura enters, draw two cards. Enchanted creature has flying.
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
Defender When this creature has flying, sacrifice it. When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
3, T: Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")
Haste 0: This creature gets +1/-1 until end of turn.
Counter target instant or sorcery spell unless its controller pays 1. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
As long as you control an artifact or enchantment, this creature has flying.
Each player discards any number of cards, then draws that many cards. Draw a card.
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4, T, Sacrifice a creature: This artifact deals 4 damage to target creature.
Prevent all combat damage that would be dealt this turn.