Salida 29 abr 2022 · 5740 cartas · Magic: The Gathering Ver en el buscador →
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Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.
Skulk (This creature can't be blocked by creatures with greater power.) When this creature enters, target creature an opponent controls doesn't untap during its controller's next untap step.
You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.
At the beginning of each player's draw step, that player draws two additional cards.
2, T, Sacrifice this token: You gain 3 life.
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
2, T: Draw a card. Activate only if you have no cards in hand.
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
Enchant land Enchanted land has "T: Target creature gains trample and haste until end of turn." Cycling 1 (1, Discard this card: Draw a card.)
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback 6B (You may cast this card from your graveyard for its flashback cost. Then exile it.)
T: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
This land enters tapped. T: Add W. 1W: This land becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Counter target spell unless its controller pays 1.
Trample
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.
Whenever an opponent casts a spell, that player draws seven cards.
Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach this Equipment to target creature you control. Equip 3
(T: Add G.)