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Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
Create X 1/1 red Goblin creature tokens.
Attacking creatures you control get +1/+0.
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever this creature attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
1R: Target Goblin creature gets +1/+0 until end of turn. Morph R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.
2, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
Enchant creature Enchanted creature gets +2/+2 and has haste.
Goblin spells you cast cost 1 less to cast. Goblins you control have haste.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may pay 1. If you do, create a 1/1 red Goblin creature token with haste.
Whenever you cast a blue, black, or red spell, you gain 1 life.
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
Spells your opponents cast cost 2 more to cast. At the beginning of your end step, each opponent loses 1 life.
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
Vigilance T: Create an 8/8 Beast creature token that's red, green, and white.
Flying Whenever this creature blocks, you may gain 4 life.
W, T: Tap target creature.
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.