Salida 29 abr 2022 · 5740 cartas · Magic: The Gathering Ver en el buscador →
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This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add CC.
Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.
You may exert this creature as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
Flying Whenever this creature becomes blocked, you may untap it and remove it from combat.
(R/P can be paid with either R or 2 life.) Gut Shot deals 1 damage to any target.
Whenever a nontoken creature you control dies, put a slime counter on this enchantment, then create a green Ooze creature token with "This token's power and toughness are each equal to the number of slime counters on Gutter Grime."
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Counter target blue instant spell.
Level up 1B (1B: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/2 B, T: Target creature gets -2/-2 until end of turn. LEVEL 4+ 4/4 B, T: Target creature gets -4/-4 until end of turn.
When this creature enters, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token. When this creature enters, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
You may cast this card from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard. When Haakon dies, you lose 2 life.
Level up 2U (2U: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 This creature can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) This creature can't be blocked.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
This spell costs 1 less to cast if an opponent controls no basic lands. Destroy target creature.
This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. T: Add U.
Level up 2 (2: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 0/6 LEVEL 5+ 6/6 Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Hall of the Bandit Lord enters tapped. T, Pay 3 life: Add C. If that mana is spent on a creature spell, it gains haste.
W, T, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. WW, T, Untap two tapped creatures you control: Draw a card. WWWWW, T, Untap fifteen tapped creatures you control: You win the game.
Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)