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Destroy target nonblack creature. Its controller loses 2 life.
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Draw two cards. Cycling U (U, Discard this card: Draw a card.)
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. 2WU: Untap target creature.
Each creature you control can block an additional creature each combat.
T: Add C. T, Sacrifice a creature: You gain 1 life.
Vigilance When this creature enters, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.
Flying, trample
Defender When this creature enters, you get EEEE (four energy counters). Pay EE: This creature can attack this turn as though it didn't have defender.
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Flying This creature can't block artifact creatures.
Flash (You may cast this spell any time you could cast an instant.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.
Create two 1/1 colorless Sliver creature tokens.
Flying When this creature enters, you may search your library for an artifact card, exile it, then shuffle. When this creature dies, you may put the exiled card into its owner's hand.
Whenever this creature attacks, roll a d20. 1—9 | Create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.") 10—19 | Create two Treasure tokens. 20 | Create three Treasure tokens.
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
At the beginning of your upkeep, draw a card for each Shrine you control.
As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You may exert this creature as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.) Trample
Untap two target creatures. Each of them gets +1/+1 until end of turn.
Flying Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.