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Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you may play that card without paying its mana cost.
Target creature gains flying until end of turn. Draw a card.
This creature has flying as long as you've cast an instant or sorcery spell this turn.
2W: This creature gains flying until end of turn.
Equipped creature gets +0/+1 and has ward 1. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.) Equip 0. Activate only once each turn.
WUBRG: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
At the beginning of your upkeep, you may put a treasure counter on this enchantment. Sacrifice this enchantment: Gain control of target creature with power less than or equal to the number of treasure counters on this enchantment. (This effect lasts indefinitely.)
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)
When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing.
Players can't search libraries. Any player may pay 2 for that player to ignore this effect until end of turn.
When this creature enters, you may exile target artifact or enchantment. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Whenever this creature attacks or blocks, sacrifice a land.
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Destroy target creature.
T: Add one mana of any color. 2, T, Sacrifice this artifact: Draw a card.
When this creature enters, exile all cards from your library.
UB, T: Create a 1/1 blue and black Zombie Wizard creature token. UUBB: Target player loses X life and mills X cards, where X is the number of Zombies you control.
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
Rather than pay 2 for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life.
Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.