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Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)
First strike Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Flying You can't lose the game and your opponents can't win the game.
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) 2: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
Flash When this creature enters, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When this creature enters, sacrifice it unless G was spent to cast it.
When this land enters, if you control two or more Gates, you gain 3 life. T: Add C. T: Add one mana of any type that a Gate you control could produce.
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Enchant creature Enchanted creature has protection from each color among permanents you control. This effect doesn't remove this Aura.
Destroy target creature with flying.
When this creature enters, choose one — • Smash the Chest — Destroy target artifact. • Pry It Open — Create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life.
When this creature enters, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
XXG: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Polukranos becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
When this creature enters, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
(W/P can be paid with either W or 2 life.) First strike
Draw three cards, untap up to two lands, then discard a card.
When this artifact enters, exile target nonland permanent an opponent controls with mana value 2 or less until this artifact leaves the battlefield.
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.
Flash