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Whenever an opponent discards a card, that player loses 2 life. Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Until end of turn, lands you control gain "Sacrifice this land: Add B."
Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Destroy target land.
Return target creature card from your graveyard to your hand.
Create two 1/1 white Soldier creature tokens.
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Flying Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
This land enters tapped. T: Add B or R.
Equipped creature gets +1/+0 for each blood counter on this Equipment and has "T, Sacrifice a creature: Put a blood counter on Rakdos Riteknife." BR, Sacrifice this Equipment: Target player sacrifices a permanent of their choice for each blood counter on this Equipment. Equip 2
Target opponent discards two cards. You mill two cards.
+1: Tap target permanent, then untap another target permanent. −2: Ral Zarek deals 3 damage to any target. −7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Creatures you control get +2/+0 until end of turn. Flashback 2R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
When this creature enters, destroy target artifact or enchantment an opponent controls.
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Creatures you control get +1/+1 until end of turn.
This creature gets -2/-0 as long as two or more creatures are blocking it.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
T: Add C. T, Pay 1 life: Add R. 2RR, T, Sacrifice a Desert: This land deals 2 damage to each opponent.
Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.