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T, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "2, T, Sacrifice this token: You gain 3 life.")
Whenever you cast a spell, you may put two +1/+1 counters on this creature. Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
When this artifact enters, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
Equipped creature has "1, T: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom.) Equip 1
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) 3U, Sacrifice this artifact: Draw two cards.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on this creature.
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
1: Exile target card from a graveyard.
Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. 2U: Level 2 When this Class becomes level 2, draw two cards. 4U: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
This spell costs 1 less to cast if you control a Wizard. Counter target spell.
Other Kithkin creatures you control get +1/+1.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) This creature can't attack or block alone.
Deathtouch
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +4/+4.
Enchant creature When this Aura enters, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
As long as you control eight or more lands, this creature gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
T: Add C. G/W, T: Add GG, GW, or WW.
Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Changeling (This card is every creature type.)
(T: Add B or G.) This land enters tapped.