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Vigilance 2R: Creatures you control get +1/+0 until end of turn.
First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Flying, first strike, vigilance, trample, haste, protection from black and from red
Flying When this creature dies, shuffle it into its owner's library.
Alchemist's Greeting deals 4 damage to target creature. Madness 1R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
T: Add C. GU, T: You may cast spells this turn as though they had flash.
Cleave 1U (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent [you control] to its owner's hand.
When this artifact enters, draw a card. 1, T, Sacrifice this artifact: Target creature can't attack or block this turn.
Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
First strike T: Add an amount of R equal to the greatest power among creatures you control that entered this turn. Partner (You can have two commanders if both have partner.)
Dash 2B (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
First strike Whenever Alesha attacks, you may pay W/BW/B. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.)
Each player sacrifices all permanents they control that are one or more colors.
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Choose one — • Target creature you control gets +1/+2 until end of turn. • Return target creature you control to its owner's hand.
Menace
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
You may exile two green cards from your hand rather than pay this spell's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
T: Add one mana of any color.
All creatures able to block target creature this turn do so.