Salida 29 abr 2022 · 5740 cartas · Magic: The Gathering Ver en el buscador →
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Exile target creature, then roll a d20. 1—9 | Its controller creates a 4/4 green Ox creature token. 10—19 | Its controller creates a 2/2 green Boar creature token. 20 | Its controller creates a 0/1 white Goat creature token.
Counter target spell. Draw a card.
Enchant creature Enchanted creature gets +1/+3. W: Return this Aura to its owner's hand.
Counter target spell unless its controller pays 4.
R, T: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay R to end this effect. Enchanted creature can't block.
Equipped creature gets +2/+2 and can't block. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
(This token can be used to represent a token that's a copy of a permanent.)
Morph U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When this creature is turned face up, you may tap or untap target permanent.
4U: Target creature can't be blocked this turn.
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
When this creature enters, you may search your library for a creature card, put that card into your graveyard, then shuffle. Unearth 3B (3B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1B, T, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle.
Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add C."
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards.
Will of the council — When this creature enters, starting with you, each player votes for blue, black, red, or green. This creature gains protection from each color with the most votes or tied for most votes.
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.