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As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
Defender When this creature has flying, sacrifice it. When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
3, T: Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")
Haste 0: This creature gets +1/-1 until end of turn.
Counter target instant or sorcery spell unless its controller pays 1. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
As long as you control an artifact or enchantment, this creature has flying.
Each player discards any number of cards, then draws that many cards. Draw a card.
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4, T, Sacrifice a creature: This artifact deals 4 damage to target creature.
Prevent all combat damage that would be dealt this turn.
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.
Skulk (This creature can't be blocked by creatures with greater power.) When this creature enters, target creature an opponent controls doesn't untap during its controller's next untap step.
You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.
At the beginning of each player's draw step, that player draws two additional cards.
2, T, Sacrifice this token: You gain 3 life.
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
2, T: Draw a card. Activate only if you have no cards in hand.
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
Enchant land Enchanted land has "T: Target creature gains trample and haste until end of turn." Cycling 1 (1, Discard this card: Draw a card.)
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback 6B (You may cast this card from your graveyard for its flashback cost. Then exile it.)