Salida 17 nov 2023 · 5112 cartas · Magic: The Gathering Ver en el buscador →
5112 resultados
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy this Aura.
Put a +1/+1 counter on target creature. That creature gains reach until end of turn. (It can block creatures with flying.)
T: Untap target Forest.
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Arc Trail deals 2 damage to any target and 1 damage to any other target.
Flying, vigilance Whenever a creature you control with defender enters, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Each player can't cast more than one spell each turn.
Instant and sorcery spells cost 2 less to cast.
This land enters tapped. T: Add W, U, or B.
T: Add one mana of any color in your commander's color identity.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +2/+2 and has "T: This creature deals 1 damage to any target."
T: Draw three cards. 2UU: Return Arcanis to its owner's hand.
Lifelink Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular. Modular 6 (This creature enters with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) T: Add C. 5, T: Draw a card. Activate only if you have the city's blessing.