Salida 13 jul 2018 · 95 cartas · Magic: The Gathering Ver en el buscador →
95 resultados
Whenever this creature attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
When this enchantment enters, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life. −2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. −3: You may cast Zombie spells from your graveyard this turn.
4, T: Put a charge counter on this artifact. T, Remove three charge counters from this artifact: Take an extra turn after this one.
Whenever another creature you control with power 2 or less enters, you may pay 1. If you do, draw a card.
Enchant creature As this Aura enters, choose a creature. Enchanted creature is a copy of the chosen creature.
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sacrifice this creature: Until end of turn, if a nontoken creature would enter and it wasn't cast, exile it instead.
Destroy target creature.
3UU: Draw two cards.
Flying When Nicol Bolas enters, each opponent discards a card. 4UBR: Exile Nicol Bolas, then return him to the battlefield transformed under his owner's control. Activate only as a sorcery.
You may cast spells from your hand without paying their mana costs.
Draw cards equal to the greatest mana value among artifacts you control.
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
Flying, vigilance, trample Palladia-Mors has hexproof if it hasn't dealt damage yet.
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, you gain 7 life. When this creature dies, draw a card.
Indestructible As this creature enters, put a phylactery counter on an artifact you control. When you control no permanents with phylactery counters on them, sacrifice this creature.
Enchant creature Enchanted creature gets +7/+7 and has trample.
You have no maximum hand size. T: Add C.
Flying Sacrifice this creature: Exile target player's graveyard.
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. 3WWW: Until end of turn, this creature gets +2/+2 and gains lifelink.