Salida 3 jul 2020 · 137 cartas · Magic: The Gathering Ver en el buscador →
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When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
As an additional cost to cast this spell, discard a card. Protection from planeswalkers 1: This creature deals 1 damage to target planeswalker. 3: This creature gains indestructible until end of turn.
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.) T: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
Reach, hexproof from blue Whenever this creature is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
This spell costs 2U less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, scry 2.
Haste 1: Another target creature with power 2 or less can't be blocked this turn. 1R, T, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) T: Add U or R.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) T: Add B or G.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) T: Add G or U.