Salida 26 sept 2025 · 68 cartas · Magic: The Gathering Ver en el buscador →
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Trample Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature. II — Target creature you control gets +2/+2 until end of turn. III — Return target creature card from your graveyard to your hand.
Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus. T: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost.
Trample Lizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4.
Whenever a Spider you control enters, draw a card. This ability triggers only once each turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able. II — Add RRR. III — This Saga deals 5 damage to each opponent.
When Miles Morales enters, put a +1/+1 counter on each of up to two target creatures. 3RGW: Transform Miles Morales. Activate only as a sorcery.
Vigilance, lifelink Darkforce Inversion — When Mister Negative enters, you may exchange life totals with target opponent. If you lost life this way, draw that many cards.
Lifelink Morlun enters with X +1/+1 counters on him. When Morlun enters, he deals X damage to target opponent.
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped. This land is the chosen type.
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
Norman Osborn can't be blocked. Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 1UBR: Transform Norman Osborn. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/1 green Spider creature token with reach. II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types. III — Target creature you control gains double strike until end of turn.
This land enters tapped. When this land enters from a graveyard, you lose 2 life. T: Add U, B, or R. Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.)
At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand.
When Peter Parker enters, create a 2/1 green Spider creature token with reach. 1GWU: Transform Peter Parker. Activate only as a sorcery.
This artifact enters with three film counters on it. 2, T, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Reach, deathtouch Fateful Bite — 2, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control. Equipped creature gets +2/+0 and has flying and haste. Equip 2 Mayhem 2
Sandman's power and toughness are each equal to the number of lands you control. Sandman can't be blocked by creatures with power 2 or less. 3GG: Return this card and target land card from your graveyard to the battlefield tapped.
Web-slinging RG (You may cast this spell for RG if you also return a tapped creature you control to its owner's hand.) Trample Sensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature.
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card. Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
Web-slinging 1GW (You may cast this spell for 1GW if you also return a tapped creature you control to its owner's hand.) Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token. 3GW: Creatures you control get +2/+2 and gain vigilance until end of turn.