Salida 19 nov 2021 · 121 cartas · Magic: The Gathering Ver en el buscador →
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This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.
Menace When this creature enters or dies, exile another card from a graveyard. When you do, choose one — • Remove X counters from target permanent, where X is the mana value of the exiled card. • Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
First strike When this creature enters, exile a card from a graveyard. Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this creature deals 2 damage to that player.
Flying Whenever this creature enters or attacks, exile a card from a graveyard. You may look at the top card of your library any time. Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.
Flash When this creature enters, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
Vigilance Whenever this creature enters or attacks, exile a card from a graveyard. Spells you cast cost 1 less to cast for each card type they share with cards exiled with this creature.
+1: Add R. Chandra deals 1 damage to up to one target player or planeswalker. +1: Exile the top card of your library. If it's red, you may cast it this turn. −7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
This land enters tapped unless you control two or more other lands. T: Add B or G.
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
Cleave 1BBG (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
1, T, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.
When this creature enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
This land enters tapped unless you control two or more other lands. T: Add G or U.
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "T: Add GGG" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 2W, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.
This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls. 2, T, Remove a suspect counter from this artifact: Draw a card. 2, Sacrifice this artifact: Draw a card.
Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.
Flying, haste Whenever Olivia attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."