Salida 7 oct 2005 · 306 cartas · Magic: The Gathering Ver en el buscador →
306 resultados
W, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
Pay 1 life: This creature gets +2/-1 until end of turn.
Defender (This creature can't attack.) When this creature enters, draw a card.
(G/W can be paid with either G or W.) When this creature dies, you may gain 3 life.
Flying U: This creature's owner shuffles it into their library.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
Char deals 4 damage to any target and 2 damage to you.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters with that many additional +1/+1 counters on it.
Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
Enchant creature Enchanted creature gets -4/-1.
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Return target permanent to its owner's hand. Its controller loses 3 life. Transmute 1UB (1UB, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Whenever this creature is dealt damage, it deals that much damage to each player.
Target player draws three cards. Then that player discards two cards unless they discard a land card.
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Flying
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) When this creature enters, you gain 1 life for each creature you control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
Choose one — • Target player draws two cards. • Target player discards two cards.
Counter target spell unless its controller pays 4.