Salida 7 oct 2005 · 306 cartas · Magic: The Gathering Ver en el buscador →
306 resultados
(T: Add U.)
T: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Defender T: Put target card from a graveyard on the bottom of its owner's library.
Flying When this creature enters, target creature gets -2/-2 until end of turn.
Target creature gets -3/-3 until end of turn.
Put a card from your hand on top of your library: Return this creature to its owner's hand.
Radiance — Destroy target enchantment and each other enchantment that shares a color with it.
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Prevent all damage that would be dealt to creatures you control by sources you control.
Lightning Helix deals 3 damage to any target and you gain 3 life.
T: Each player draws a card, then discards a card.
Artifacts, creatures, and lands your opponents control enter tapped.
When this creature enters, you gain 4 life. GW, Sacrifice this creature: Regenerate each creature you control.
(U/B can be paid with either U or B.) 2, T: Look at the top card of target player's library. You may put that card into that player's graveyard.
Enchant creature At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.
When this creature enters, return target creature card of an opponent's choice from your graveyard to your hand.
Trample Whenever this creature deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost.
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Each player shuffles their graveyard into their library.
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
As this creature enters, flip a coin. If the coin comes up heads, this creature enters as a 5/2 creature with haste. If it comes up tails, this creature enters as a 2/5 creature with defender.