Salida 19 ene 2018 · 205 cartas · Magic: The Gathering Ver en el buscador →
198 resultados
Raid — If you attacked this turn, you may pay U rather than pay this spell's mana cost. Counter target spell.
Target creature gets +1/+1 until end of turn. Draw a card.
+2: Angrath deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls. −3: Return target Pirate card from your graveyard to the battlefield. −11: Destroy all creatures target opponent controls. Angrath deals damage to that player equal to their total power.
+1: Each opponent discards a card and loses 2 life. −3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less. −8: Each opponent loses life equal to the number of cards in their graveyard.
When this enchantment enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) 3U: Target Merfolk can't be blocked this turn.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) T: Add C. 5, T: Draw a card. Activate only if you have the city's blessing.
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
T: Add one mana of any color. Sacrifice this creature: Return target Dinosaur card from your graveyard to your hand.
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
1, T: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
Flying When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay XWUU. If you do, you gain X life and draw X cards.
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less. When this enchantment leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. Whenever this creature attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
Exile target creature with power greater than or equal to your life total.
When this enchantment enters, draw a card. All lands lose all abilities except mana abilities.
Bombard deals 4 damage to target creature.
For each land you control, create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")
When this creature enters, create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")
Choose one — • Target creature gets +1/+1 and gains first strike until end of turn. • Target Pirate gets +1/+1 and gains double strike until end of turn.
Enrage — Whenever this creature is dealt damage, untap target permanent.
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever this Equipment becomes unattached from a permanent, destroy that permanent. Equip 1
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
Trample If this creature would deal combat damage to a player, it deals double that damage to that player instead.