Salida 25 ene 2019 · 273 cartas · Magic: The Gathering Ver en el buscador →
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When this creature enters, create two 0/2 blue Illusion creature tokens with "Whenever this token blocks a creature, that creature doesn't untap during its controller's next untap step." This creature has hexproof as long as you control an Illusion.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Destroy target creature or enchantment.
(T: Add R.)
You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced.
Deathtouch
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
This land enters tapped. T: Add W or B.
T: Add W or B. W/BW/BW/BW/B, T, Sacrifice this artifact: Draw two cards.
Whenever this creature deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
1, T: Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
Menace, deathtouch Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
1, Sacrifice another creature: This creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
(T: Add W.)
When this land enters, if you control two or more Gates, you gain 3 life. T: Add C. T: Add one mana of any type that a Gate you control could produce.
Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
T, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add BB and draw a card.
T, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Draw four cards, then discard two cards.