Salida 23 abr 2010 · 248 cartas · Magic: The Gathering Ver en el buscador →
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Flying Whenever this creature deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
Enchant creature Enchanted creature gets +1/+1 and has first strike. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Level up 4 (4: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/6 Vigilance LEVEL 4+ 3/10 Vigilance
As an additional cost to cast this spell, reveal a creature card from your hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
Target creature must be blocked this turn if able. Draw a card.
(T: Add U.)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
When this creature enters, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
Level up 1G (1G: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 T: Add GG. LEVEL 5+ 1/4 Elves you control have "T: Add GG."
Level up 2W (2W: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-4 3/6 Other creatures you control get +1/+1. LEVEL 5+ 4/8 Other creatures you control get +2/+2.
Level up R (R: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-7 4/4 Flying LEVEL 8+ 8/8 Flying, trample R: This creature gets +1/+0 until end of turn.
Level up 1G (1G: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 T: Create a 3/3 green Elephant creature token. LEVEL 6+ 1/1 T: Create two 3/3 green Elephant creature tokens.
5, T: Target player mills X cards, where X is the number of cards in that player's graveyard.
This spell costs G less to cast for each green creature you control. Trample
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
Level up 3 (3: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/3 Flying LEVEL 4+ 4/4 Flying, vigilance
T: Tap target creature with power 3 or less.
This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.