Salida 12 ene 2024 · 531 cartas · Magic: The Gathering Ver en el buscador →
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Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power.
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Flying 7U: Adapt 4. This ability costs 1 less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Destroy target artifact or creature. It can't be regenerated.
Create a token that's a copy of target creature you control. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Counter target spell unless its controller pays 2.
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
When this creature enters, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
This land enters tapped. T: Add B or R.
(B/R can be paid with either B or R.) 3B, Discard a card: Target creature gets -2/-2 until end of turn. 3R: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
RR: This creature gains flying until end of turn. R: This creature gets +1/+0 until end of turn. Hellbent — This creature has double strike as long as you have no cards in hand.
1, T: Add BR.
You can't cast Rakdos unless an opponent lost life this turn. Flying, trample Creature spells you cast cost 1 less to cast for each 1 life your opponents have lost this turn.
+1: Tap target permanent, then untap another target permanent. −2: Ral Zarek deals 3 damage to any target. −7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Riot (This creature enters with your choice of a +1/+1 counter or haste.)