Salida 2 dic 2022 · 352 cartas · Magic: The Gathering Ver en el buscador →
352 resultados
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
T: Add G. If you control four or more creatures, add GG instead.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip 0
Zombies you control get +1/+0. At the beginning of your end step, if a creature died this turn, you may pay 1B. If you do, create a 2/2 black Zombie creature token.
Zombies you control get +1/+1. When this enchantment enters, create two 2/2 black Zombie creature tokens.
Flash When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn.
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life. −2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. −3: You may cast Zombie spells from your graveyard this turn.
When this creature enters, target player shuffles any number of target cards from their graveyard into their library.
Other Zombies you control get +1/+1. 1B, T: All Zombies gain menace until end of turn.
Undergrowth — When this creature enters, it deals 1 damage to target opponent for each creature card in your graveyard.
Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Menace (This creature can't be blocked except by two or more creatures.) Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Magmaquake deals X damage to each creature without flying and each planeswalker.
At the beginning of each upkeep, this creature deals 3 damage to any target.
Other creatures you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
Add R for each tapped land your opponents control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink.
This land enters tapped. T: Add W or U.
Whenever another creature you control with power 2 or less enters, you may pay 1. If you do, draw a card.
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Create four 1/1 white Bird creature tokens with flying. Basic landcycling 2 (2, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Deathtouch When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)