Salida 2 may 2008 · 302 cartas · Magic: The Gathering Ver en el buscador →
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Add two mana in any combination of colors. Draw a card.
Destroy all nonwhite creatures.
When this creature enters, you may remove a counter from target permanent.
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.
1U/B, Q: Target creature gets -2/-0 until end of turn. (Q is the untap symbol.)
1U, Q: This creature gains flying until end of turn. (Q is the untap symbol.)
Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Return target artifact or enchantment card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Each other creature becomes a copy of target nonlegendary creature until end of turn.
Lifelink, protection from mana value 3 or greater
2WU: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
(T: Add W.) This land enters tapped. W, T: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
(T: Add U.) This land enters tapped. U, T: Look at the top card of target player's library. Activate only if you control two or more blue permanents.
This creature enters with two -1/-1 counters on it. Remove a -1/-1 counter from this creature: Add one mana of any color.
If this creature would be destroyed, regenerate it. Tap any number of untapped creatures you control other than this creature with total power 10 or greater: This creature gets +20/+20 until end of turn.
(T: Add R.)
Haste This creature gets +1/+1 as long as you control another red creature.
This creature can't be blocked by blue creatures.
When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)