Salida 2 may 2008 · 302 cartas · Magic: The Gathering Ver en el buscador →
302 resultados
T: Add C. W/U, T: Add WW, WU, or UU.
Target creature becomes white until end of turn. Tap that creature. Draw a card.
Whenever a player casts a green spell, you may pay 1. If you do, target creature gets +1/+1 until end of turn.
Defender, flying Wither (This deals damage to creatures in the form of -1/-1 counters.)
Flying XU/B: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
X, T: You gain X life.
1WW, Q: Return target creature card with mana value 3 or less from your graveyard to the battlefield. (Q is the untap symbol.)
Protection from blue, from black, and from red
As this creature enters, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
2WW, Q: Target creature gains protection from the color of its controller's choice until end of turn. (Q is the untap symbol.)
W/U: This creature gets +0/+1 until end of turn.
Flying 2, Q: Add one mana of any color. (Q is the untap symbol.)
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.
(T: Add W.)
Flash Defender, flying
Destroy target land. Poison the Well deals 2 damage to that land's controller.
Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.
Enchant creature Enchanted creature has "T: This creature deals 1 damage to any target."
Enchant creature Enchanted creature has "T: Create a 1/1 green Elf Warrior creature token."
Lands you control are every basic land type in addition to their other types.