Salida 21 mar 2023 · 294 cartas · Magic: The Gathering Ver en el buscador →
294 resultados
Zombies you control have menace. (They can't be blocked except by two or more creatures.) 3B, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
Whenever you sacrifice a Clue, you gain 3 life.
At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Trample Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
1G: Return target basic land card from your graveyard to your hand.
Enchant creature Enchanted creature gets +1/+0 and has flying. 3W: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
When this creature enters, target creature gets +1/+1 until end of turn.
Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.
T: Add C. R, T: Target creature gains haste until end of turn. 3RR, T: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.)
Trample, haste Whenever Hanweir attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
When this creature dies, return it to the battlefield transformed under your control.
When this creature enters, create a 1/1 white Spirit creature token with flying. 1B, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Flash Lifelink When this creature enters, other Humans you control get +1/+1 and gain lifelink until end of turn.
This land enters tapped. T: Add U or R.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.
Flash Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
This creature can't block unless you control another Wolf or Werewolf.
Destroy target creature with power 4 or greater. Investigate.(Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "T: Add C" and loses all other card types and abilities.
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.