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Maro's power and toughness are each equal to the number of cards in your hand.
All Rats have fear. T, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
Whenever another Elf you control enters, put a +1/+1 counter on Marwyn. T: Add an amount of G equal to Marwyn's power.
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. 3, T: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Flying At the beginning of your upkeep, each opponent draws a card.
You may have this Equipment enter as a copy of any Equipment on the battlefield.
This land enters tapped. T: Add C. 3, T, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.