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Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.
When this creature enters, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.
Whenever this creature attacks, target player mills half their library, rounded up.
When this creature enters, each player sacrifices a creature of their choice.
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
Defender, flying 1, T: Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn. (It can't attack or block as long as you're looking directly at it.)
Prevent all combat damage that would be dealt this turn.
Players have no maximum hand size. XX, T: Each player draws X cards. 2U, T: Each opponent mills cards equal to the number of cards in their hand.
At the beginning of each player's draw step, that player draws two additional cards.
2, T, Sacrifice this token: You gain 3 life.