Salida 24 abr 2026 · 426 cartas · Magic: The Gathering Ver en el buscador →
420 resultados
Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward 2.
Enchant creature Enchanted creature has indestructible. Whenever a creature enters, you may attach this Aura to that creature.
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. T: Add W or B.
T: Add C. T: Add U or R. This land deals 1 damage to you.
Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
This land enters tapped. T: Add W or B. 4, T: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Devoid (This card has no color.) Flying At the beginning of your upkeep, sacrifice a creature. Whenever you sacrifice a creature, draw a card.
(T: Add G or U.) This land enters tapped unless you control two or more basic lands.
T: Add CC.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Enchant creature Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature, then you may have this creature become a copy of an artifact or creature card from among those cards until end of turn.
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. W, T, Remove a story counter from this artifact: Draw a card.
Enchantment spells you cast cost 1 less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
This creature enters with X +1/+1 counters on it. 2G, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Reach, trample, protection from multicolored This creature enters with X +1/+1 counters on it.